Possibly because the games I run (and prefer to play) don't have plots as much as consequences, opportunities, and tension: yes, enormously.
Town sessions as described can be a reprieve from tension and action or they can be the focus of play depending on the table ime! https://twitter.com/druggeddwarf/status/1339880075160907778
Town sessions as described can be a reprieve from tension and action or they can be the focus of play depending on the table ime! https://twitter.com/druggeddwarf/status/1339880075160907778
Have had extremely fun games where everyone is as/more invested in town life than the adventuring, treating calls to action as a duty to perform instead of something the characters are hyped about.
Have had other games where town scenes serve the important purpose of giving players and characters time to digest and work through uncovered secrets or shaking events or whatever.
Have enjoyed the hell out of shopping montages, haggling, doing odd jobs for a place to stay, etc etc etc.
In other words: there's ten thousand fun ways to play games irrespective of plot. I just try to lean into whatever the table prefers when I run games and talk about my preferences openly and honestly at the table and encourage others to do the same!
