The CP2077 disaster makes me feel sad for everyone involved. Sad for the developers who worked their asses off, promised they would be heroes, sad for players who had expected too much and I feel even sad for the management who made the choices that led to this.
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But maybe there is something to learn from all of this for all of us and that would make it a tiny little bit less sad, no? Here are 5 potential learnings:
Learning number 1: Management
Crunch does not solve your broken plan. It’s no silver bullet that kills the dead-line-werewolf, it’s a pact with the devil who eats the soul of your team and will come back to hunt you.
Can’t reach your goals without crunch? Change the goals.
Learning number 2: Marketing
Stop overpromising! If you know your devs make a confined RPG don’t promise the public a fully simulated open world.
Instead of promising the Ăśb3R G4M3, look at the actual game your devs build and make that look great and stand out.
Learning number 3: Gaming press,
who would you like to be? A product reporter, an extended PR or journalists? Decide!
If you are the latter, you need to distance yourself and report on poor working conditions as much as on poor performance on the most common hardwarde.
Learning number 4: Platform holders,
you are selling walled gardens to your customers by promising a certain quality for every game that ends up there. If you waive even the most broken title if it is just big enough you are breaking this promise. Don't!
Learning number five: Players,
calm down a little, will you? Neither will this new game make your life so much better, nor will your life get all miserable because the game doesn’t match your expectations. And if a game is delayed, it’s probably for the best.
Be nice, okay?
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