Cyberpunk 2077 was expected to become a 30m+ seller prior to launch. It could have been delayed another year and still sold more than that easily.
This situation could have been avoided. But the state of the game + CDPR's handling of the situation post launch has led to this. https://twitter.com/AskPlayStation/status/1339737360184078336
This situation could have been avoided. But the state of the game + CDPR's handling of the situation post launch has led to this. https://twitter.com/AskPlayStation/status/1339737360184078336
I don't think we've ever really seen something like this in the industry before. The only thing that comes close is when WB delisted Batman Arkham Knight from PC due to technical issues, but that was from the publisher themselves.
This is the platform holder delisting the game.
This is the platform holder delisting the game.
It is good of Sony to offer refunds to consumers on PS4 that are rightfully upset with the performance of the game.
Especially after CDPR put out its message saying it'd offer refunds and then didn't actually work with any of the platform holders to facilitate those refunds.
Especially after CDPR put out its message saying it'd offer refunds and then didn't actually work with any of the platform holders to facilitate those refunds.
It's not like people didn't see this coming for a few months now.
From the many delays of the game prior, to developers and QA pointing out issues, to last gen footage of the game being deliberately hidden / taken down (as admitted by CDPR) and more.
From the many delays of the game prior, to developers and QA pointing out issues, to last gen footage of the game being deliberately hidden / taken down (as admitted by CDPR) and more.
There are multiple lessons to learn from this.
An important one being that management /production processes need to improve. It turns out crunching non stop for months doesn't make a game good. It negatively impacts not just the health of devs, but the game too
An important one being that management /production processes need to improve. It turns out crunching non stop for months doesn't make a game good. It negatively impacts not just the health of devs, but the game too
There will also be wider impacts on the industry when it comes to guidelines for marketing, certification and refunds from a publisher and platform holder level
Anyway, will be interesting to see how CDPR respond + how they can salvage the lost goodwill they built up over years
Anyway, will be interesting to see how CDPR respond + how they can salvage the lost goodwill they built up over years