🚨 89% GROWTH 🚨

🎮 $EMBRAC is a M&A machine growing by 89%

🔥 It counts 135 video games project in its pipeline

👩‍💻 And an ARMY of 3,600 developers

🌎 Is it TAKING over the world?

Here is an EASY thread 👇
Embracer Group is a Swedish 🇸🇪 video game holding company and was founded in 2008

🌐 It currently employs around 5,000 people in +40 countries and counts 55 development studio
It has 6 direct subsidiaries: Amplifier Game Invest, Coffee Stain Holding, DECA Games, Koch Media, Saber Interactive, and THQ Nordic

⚙️ Each one has its own operations and development studios
But what exactly is the Embracer Group?

1️⃣ Founder

2️⃣ Games and market

3️⃣ Growth strategy
1️⃣ Founder

Lars Wingefors started its business career at 13 with LW Comics, a company that sold second-hand comic books

📚 Books were sold through a mail order system using a mailing list from a defunct company
When he was 16, Lars started a second company: Nordic Games which sold used video games and generated $ 600k in sales in its first year

🎮 The founder ultimately sold Nordic Games to http://gameplay.com  for £6m only to buy it back years later for a symbolic Krone ($0.1)
Lars Wingefors later founded Game Outlet Europe which bought surplus inventory from large publishers, repackaged the games and sold these to retail chains

✅ In 2008, Nordic Games started to morph into its definitive shape by establishing a video game publishing subsidiary
Quickly, the company focussed on an aggressive M&A strategy, often buying the assets of bankrupt video games publishers

💸 In 2014, it acquires the “THQ” trademark. In 2018, it acquired Koch Media (which operated the Deep Silver video game label) for € 121m
2️⃣ Games and market

The company now operates 6 direct subsidiaries and has a catalogue of over 200 franchises such as:

· Saints Row

· Goat Simulator

· Dead Island

· Darksiders

· Metro

· TimeSplitters
· Satisfactory

· Wreckfest

· Insurgency

· World War Z

These games can be played on mobile, PC, gaming consoles 🎮

👉 So here we have a diversified gaming conglomerate
But how is the global gaming market doing?

🌐 Mordor Intelligence reports that the market is set to grow by 9.2% a year over the 2020 - 2025 period
📈 Going from $ 151B in 2019 to $ 257B by 2025 and driven by the upgrade cycle in consoles (Sony and Microsoft), the emergence of cloud gaming and the rise of eSports
🌐 Global Data reports that the market could reach $ 300B by 2025 up from $ 131B in 2018

📈 Driven by the advent of mobile gaming, cloud gaming and virtual reality gaming and new payments model (in-game micro-payments) which boost spending
💸 It finds gaming studios with a proven track record, raises capital and buys them over

🎮 The company now has over 135 game projects in the works up from 118 in May
This M&A strategy has enable is deeply ingrained in the company:

📈 The main objectives for all operating units are to generate organic growth with high incremental ROIC

💸 And to scout their network for suitable, attractive bolt on acquisitions of entrepreneur-led companies
“M&A market is more active than ever and we are gearing up across our operating groups. We discussed with more than 100 entrepreneurs in the last quarter [...]“ - Q3 ’20 Report

How is it funding all these acquisitions?

Well, it raises capital by issuing shares 👇
Of course, this strategy is not without risks

🚩 $EMBRAC might be over-paying for its targets, destroying shareholder value

🚩 It might run into anti-trust issues at some point, constraining its growth strategy
🚩 Managing a conglomerate of acquired companies comes with its own difficulties (culture, communications, strategy, competition)
But why does it work so well for $EMBRAC ?

✅ Well, this M&A game is not specific to $EMBRAC as the whole gaming industry is growing through M&A
✅ Moreover, its often reported that M&As pressure shareholder value, but this concerns the large deals according to McKinsey & Company

https://www.mckinsey.com/business-functions/strategy-and-corporate-finance/our-insights/taking-a-longer-term-look-at-m-and-a-value-creation
✅ When acquiring a new studio, $EMBRAC doesn’t need to merge the studio’s operations with the group’s operations

👉 Rather, the acquired studio can stay independent and work on the games it is best at
💸 Financials Check 💸

📈 Net sales reached $ 283m in Q2 ’20 growing 89% YoY versus 81% growth in previous Q.

💎 Operational EBIT reached $78m in Q2 ’20 growing 171% YoY with margins at 27% versus 34% in previous Q.
🎮 It invested $52m in game development versus $ 54m in previous Q

💸 Company had $ 559m in cash as of Sep 30 ’20 and raised $ 690m for growth investments
👇 THE BOTTOM LINE 👇

✅ $EMBRAC is a fast growing game publisher, funding its aggressive M&A strategy by issuing shares

✅ The gaming market is well suited to an M&A strategy as the acquirer can let the target company prosper independently, reducing the merger-related risks
✅ The video game market is not loosing steam and constantly growing as innovations (new gaming consoles, 5G, streaming, cloud eSports) push the industry forward
✅ $EMBRAC is growing at 89% YoY and already profitable - In the longer run, the company might be able to stop issuing shares and self-fund its acquisitions

🚩 $EMBRAC ’s M&A strategy might come under anti-trust pressure as the company grows
🔥 We have started a stake in $EMBRAC 🔥

🔮 $REMEDY is on our watchlist 👉 To Be Reviewed SOON 🔮
Disclaimer - This is not investment advice in any form and investors are responsible for conducting their own research before investing.

Sources

✑ Investor presentation

✑ Company website

✑ Reuters

✑ Statista
✑ Mordor Intelligence

✑ Global Data

✑ Venture Beat

✑ Game Economy

✑ Gaming Industry
Hope you liked this thread!

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