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Embracer Group is a Swedish
video game holding company and was founded in 2008
It currently employs around 5,000 people in +40 countries and counts 55 development studio


It has 6 direct subsidiaries: Amplifier Game Invest, Coffee Stain Holding, DECA Games, Koch Media, Saber Interactive, and THQ Nordic
Each one has its own operations and development studios

But what exactly is the Embracer Group?
Founder
Games and market
Growth strategy




Lars Wingefors started its business career at 13 with LW Comics, a company that sold second-hand comic books

When he was 16, Lars started a second company: Nordic Games which sold used video games and generated $ 600k in sales in its first year
The founder ultimately sold Nordic Games to http://gameplay.com for £6m only to buy it back years later for a symbolic Krone ($0.1)

Lars Wingefors later founded Game Outlet Europe which bought surplus inventory from large publishers, repackaged the games and sold these to retail chains
In 2008, Nordic Games started to morph into its definitive shape by establishing a video game publishing subsidiary

Quickly, the company focussed on an aggressive M&A strategy, often buying the assets of bankrupt video games publishers
In 2014, it acquires the “THQ” trademark. In 2018, it acquired Koch Media (which operated the Deep Silver video game label) for € 121m



The company now operates 6 direct subsidiaries and has a catalogue of over 200 franchises such as:
· Saints Row
· Goat Simulator
· Dead Island
· Darksiders
· Metro
· TimeSplitters
· Satisfactory
· Wreckfest
· Insurgency
· World War Z
These games can be played on mobile, PC, gaming consoles
So here we have a diversified gaming conglomerate
· Wreckfest
· Insurgency
· World War Z
These games can be played on mobile, PC, gaming consoles


But how is the global gaming market doing?
Mordor Intelligence reports that the market is set to grow by 9.2% a year over the 2020 - 2025 period




“At the same time, new technologies like 5G, cloud, and virtual reality will usher in a new phase of innovation” - Ed Thomas, Global Data https://variety.com/2019/gaming/news/video-games-300-billion-industry-2025-report-1203202672/

The market is growing at a steady pace! How is Embracer growing?
You have seen it, Embracer is an M&A machine: https://venturebeat.com/2020/11/17/embracer-group-acquires-10-game-studios-and-a-pr-firm/


This M&A strategy has enable is deeply ingrained in the company:
The main objectives for all operating units are to generate organic growth with high incremental ROIC
And to scout their network for suitable, attractive bolt on acquisitions of entrepreneur-led companies


“M&A market is more active than ever and we are gearing up across our operating groups. We discussed with more than 100 entrepreneurs in the last quarter [...]“ - Q3 ’20 Report
How is it funding all these acquisitions?
Well, it raises capital by issuing shares
How is it funding all these acquisitions?
Well, it raises capital by issuing shares

21st February 2019
“Substantially oversubscribed share issue brings on a range of new investors for growing publisher” https://www.gamesindustry.biz/articles/2019-02-21-thq-nordic-raises-usd225m-for-further-acquisitions

8th April 2020
“Embracer Group raises $164m for acquisition and expansion” https://www.gamesindustry.biz/articles/2020-04-08-embracer-group-raises-usd160m-for-acquisition-and-expansion

8th October 2020
“Embracer Group issues new shares to raise money for future acquisitions” https://www.gamesindustry.biz/articles/2020-10-08-embracer-group-issues-new-shares-to-raise-money-for-future-acquisitions

Of course, this strategy is not without risks
$EMBRAC might be over-paying for its targets, destroying shareholder value
It might run into anti-trust issues at some point, constraining its growth strategy



But why does it work so well for $EMBRAC ?
Well, this M&A game is not specific to $EMBRAC as the whole gaming industry is growing through M&A

“Total investment and M&A activity […] in April-June 2020 surpassed USD$10.5bn, representing an approximate 315% increase over the previous quarter” https://www.thegamingeconomy.com/2020/07/27/tge-index-quarterly-investment-report-q2-2020/

https://www.mckinsey.com/business-functions/strategy-and-corporate-finance/our-insights/taking-a-longer-term-look-at-m-and-a-value-creation


Here is a report on the M&A activity inside the gaming industry: https://www.taylorwessing.com/en/insights-and-events/insights/2020/07/achievement-unlocked-investment-and-ma-in-the-video-games-industry













Disclaimer - This is not investment advice in any form and investors are responsible for conducting their own research before investing.
Sources
✑ Investor presentation
✑ Company website
✑ Reuters
✑ Statista
Sources
✑ Investor presentation
✑ Company website
✑ Reuters
✑ Statista
✑ Mordor Intelligence
✑ Global Data
✑ Venture Beat
✑ Game Economy
✑ Gaming Industry
✑ Global Data
✑ Venture Beat
✑ Game Economy
✑ Gaming Industry
Hope you liked this thread!
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