Omniverse, NVIDIA’s collaborative graphics platform, is now in public beta!

This release connects with Maya, Revit, Sketchup, Photoshop, Substance_*, and UE4.

We’ve been using Omniverse for our own demos for a few years now. They’re included, too. https://www.nvidia.com/en-us/design-visualization/omniverse/
This release is LARGE. It contains a workflows for Robotics, Architecture, Real-Time VFX, an application SDK with native USD integration, an *excellent* renderer, a real-time server, Machine Learning tools and more stuff than fits in this tweet’s margins. https://blogs.nvidia.com/blog/2020/12/15/omniverse-open-beta-available/
Omniverse’s scenegraph runs on Universal Scene Description (USD), a graphics standard developed for collaboration, with a flexible renderer front-end called Hydra.

USD is the best design so far for scaling 3D scenegraphs beyond a single workstation.
You can follow @omershapira.
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