Played a bit of Cyberpunk with RT maxed out and I have to say: a lot of stuff looks good BUT incredibly inconsistent. Not sure what exactly they do, but there is still tons of screenspace fading going on and reflections not exactly matching environment etc. Curious to know :)
Cars for example: windows seem to use full RT but car paint often looks like reflection volumes being preferred over RT reflections. Sometimes on wet streets, reflections change when looking down etc. Also, all those shadows don't look raytraced to me despite option being on^^
Also, why is there no RT reflection of V? I can stand next to a metal wall and talk to some guy and he reflects fine but I don't see myself. I think it would be super awesome when walking towards doors etc to see yourself :)
Another thing that's bothering me a bit is that TAA seems to completely fuck up when moving the camera^^ Maybe also RT related (as my Unreal also gets worse AA when using RT), but there is a lot of aliasing when moving the cam and then it resolves
Anyone with more RT knowledge than me able to demystify this for me? Is RT having effects on AA? When I use RT reflections in Unreal my viewport looks a lot more jagged than without it so it seems to have some sort of effect on TAA?