So I got into some Discord Discourse(TM) about this when someone mentioned Skyrim, but was hesitant to commit because of his use of mods, and i think there's really productive conversation to be had around the boundaries of games and especially in this context of changing them https://twitter.com/lizardengland/status/1338175056942411778
To unbury the lede i think Skyrims mods ARE a part of the game, but also it's really interesting how that gets complicated by a question asking about changing the game since mods... inherently change the game-as-released. However, i think they are just the most obvious way this
happens. I think games are inherently changed and are inherently communal (especially when i can talk to people from illinois and texas at the same time about these questions whenever). In a way, there are no single player games, not really. there is this phenomenon of my
play-experience of a game creates its own sphere between me and the game but this overlaps, and rubs up against and causes friction with the play-experience of others (including the people/person who made the game). and the game does not even really need to be present with us
physically to make that happen. I think Skyrim mods are just a really obvious place where this happens and we can identify it

This is mostly parroting a lot of the arguments from Stephanie Boluk and Patrick Lemieux's Metagaming which i hope is productive. https://www.upress.umn.edu/book-division/books/metagaming
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