its an interesting question, but lets dive into it https://twitter.com/DraconickGaming/status/1337924504551559181
So lets just start with what is a minigame?
Its a game that is accessible within another game.
There is no expectation that it follows the same mechanics or rules as the game it exists within.
Its a game that is accessible within another game.
There is no expectation that it follows the same mechanics or rules as the game it exists within.
now you could dive even further and say that every aspect of the game is a mini-game (or module) and that they're interconnected by mechanics and reinforced as part of the core-loop.
And mini-games are just as valid and exist outside of this core loop
And mini-games are just as valid and exist outside of this core loop
so in this sense, every aspect of the game is a mini-game.
Whenever you pull out minis for combat (if you don't emphasize combat), whenever you give your players a physical puzzle, or make them play chess/cards for an ingame reward, is a minigame
Whenever you pull out minis for combat (if you don't emphasize combat), whenever you give your players a physical puzzle, or make them play chess/cards for an ingame reward, is a minigame