I see folks saying things like "I hope the Medal Of Honor release doesn't scare AAA away from VR".
Of course it will.
It further demonstrates that you can't just slap pancake design logic and production approach onto VR and have success.
AAA is about redeploying known models.
Of course it will.
It further demonstrates that you can't just slap pancake design logic and production approach onto VR and have success.
AAA is about redeploying known models.
Like the game runs like crap, and requires beastly rigs, precisely because it's been authored and designed how you would pump out a PC/Console game.
It's almost like the thing was designed by a team who doesn't have experience trying to hit 90fps at VR framerates
dot dot dot
It's almost like the thing was designed by a team who doesn't have experience trying to hit 90fps at VR framerates
dot dot dot
Incidentally, part of why this is occurring is because almost everyone who had ANY experience making a good looking VR game that plays well & runs well, in the wave of 2015-16 VR, was acquired.
There's still almost no collective knowledge in the wild on how to do this all well.
There's still almost no collective knowledge in the wild on how to do this all well.
This is still -obscenely- difficult to pull off well.
We get so many:
- Amusement park-esque gallery shooters
- Rhythm games
- Crude pancake game conversions
Because that's most of what's been figured out to a substantive degree in the wild.
We get so many:
- Amusement park-esque gallery shooters
- Rhythm games
- Crude pancake game conversions
Because that's most of what's been figured out to a substantive degree in the wild.
I really don't think laypeople understand how much of what makes most modern big games work is built on a shared design and production knowledge base assembled over like... 40 years. It even with all that info and 'prior art', it's still so fucking hard to make a good game.
The Medal of Honor game, which was probably started in production what? in 2016/17, was stepping into a complete void. Literally no precedent on how to take a AAA shooter franchise into VR successfully.
Now in 2020, we can examine it, and learn from it.
Now in 2020, we can examine it, and learn from it.
Which means the soonest we will likely see a VR game that has truly learned all the lessons from it, Alyx, etc. is what? 2023/2024?
That's just how long this takes.
That's just how long this takes.
VR will continue to be dominated by small team games until enough of VR game design has been figured out so that it's OBVIOUS how to design a 7/10 VR game, and the hard work of said small teams can just be copied with 50 million bucks thrown at it to scale content production.
Games at AAA scale are entirely about risk profiles. It's why we get multi-decade franchises, yearly installments.
The reason AAA doesn't make VR games is that they have no fucking clue how to.
Only morons risk dumping 8 figures into making games they have no clue how to make.
The reason AAA doesn't make VR games is that they have no fucking clue how to.
Only morons risk dumping 8 figures into making games they have no clue how to make.