On #DnDCommunity today @wildrosemage, @lysapenrose, and @cconowitch talked about adapting video game boss fights to #dnd, and Hannah mentioned adapting Ganondorf's "energy tennis" attack. Here's how I would do it! [Thread]
The main hurdle to overcome is inherent to tabletop vs. video games. Very, very broadly speaking, video games test reflexes, while tabletop tests character builds and tactical positioning.
The Ganondorf boss fight asks "can you hit this fast-moving ball of lightning?" If you ask that in D&D, it becomes a test of your attack bonus. Your character build. And random dice rolls. In other words, not fun.
However, testing your ability to position yourself thoughtfully is quite interesting in #dnd. Just like in tennis, our "Ganon" boss will throw the energy ball AWAY from the characters, and you'll have to intercept its path to strike it.
You still have to hit the ball, but suppose the closer to the boss you intercept the ball, the higher its AC is (higher velocity), and the farther away, the lower its AC. This way, it behooves you to stay far away from the boss for a better chance to return the serve.
This inserts a tactical element. How far can you stretch yourself (monk movement, Battle Master movement maneuvers, etc.) to hit the ball from as far away as possible to maximize your odds of hitting the boss.

If you miss, the ball explodes in a wide area, damaging the party.
This is how I think I would design a Ganondorf-style "energy tennis" attack for D&D. How about you? [End thread]
For more thoughts on how I would adapt video-game-style boss attacks into #dnd, check out this thread! https://twitter.com/jamesjhaeck/status/1327099432240775168
You can follow @jamesjhaeck.
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