At it's best, Night City is the most immersive setting. Ever. At it's worst, it feels more like a PC benchmark than a video game. Endless streets lined with doors labelled "locked" that can never be opened.
Broad, bustling markets without a single functional vendor. A hundred NPC models, each equipped with AI from 1998. A city with a company for everything, except for a single barbershop.
Dimension means so much more than breadth. That's why Human Rev and MD are applauded for open worlds 5 streets big. A Night City half the size but twice as deep is a Night City I'd never want to leave.
It's a genuinely baffling contrast in quality between art and basic RPG functionality. It can't be overstated how insane it is to have markets this expansive and wondrous but not a single actual vendor.
I pray (not having finished the game yet) that the DLC recognizes this problem. We do not need a new area. We need a Hearts and Stone level of content solely poured into the depth of the city we have.
The bugs have been an utter scourge on my experience otherwise, ruining multiple key story moments. Yet, what the game does do right I find myself enjoying immensely. I'm not bored. I'm genuinely excited to progress in this story. The dialogue is wonderful.
CDPR need a plan. Their fanbase is in a micro civil-war over the shit they pulled on last gen customers. Cyberpunk is going to be a hot debate for a very long time.