Look #TheGameAwards
, but The Last of Us 2 absolutely *doesn't* deserve a "best direction" award for many reasons.
1: Naughty Dog hospitalises their workers. TLoU2 was made from crunch.
2: Giving TLoU2 "best direction" is tacit support of crunch culture.
But most importantly...

1: Naughty Dog hospitalises their workers. TLoU2 was made from crunch.
2: Giving TLoU2 "best direction" is tacit support of crunch culture.
But most importantly...
3: Sean Murray of Hello Games went out of his way to take the brunt of the negative feedback from a broken Sony-rushed first release & told his employees to avoid toxic social media. He used that negative feedback & turned it into usable data so that his employees could fix NMS.
#TheGameAwards
"best direction" award should reflect a game director's competency & humane approach to creating games.
Sean Murray proved that in spades, where he not only protected his employees from abuse, but also turned it into usable data.
Neill Druckmann didn't even try.

Sean Murray proved that in spades, where he not only protected his employees from abuse, but also turned it into usable data.
Neill Druckmann didn't even try.
Neill Druckmann's excuse was "I couldn't avoid it".
You can *always* avoid crunch.
You can *always* delay games.
There's literally nothing stopping studios from delaying except the publisher & losing an insignificant amount of money.
Sean Murray proved gaining trust is king.
You can *always* avoid crunch.
You can *always* delay games.
There's literally nothing stopping studios from delaying except the publisher & losing an insignificant amount of money.
Sean Murray proved gaining trust is king.