Happy 27th birthday to @DOOM, one of my favorite games and one of the most important games in the industry! In celebration, here's a BFT (big... freakin' thread) full of gratitude and Doom-related reads I've written. #thankyouDOOM (1/
First, a huge thank-you to @romero, @ID_AA_Carmack, @ThatTomHall, @SandyofCthulhu, Michael Abrash, Dave Taylor, @bobbyprince, Shawn Green, & the rest of @idSoftware's small but scrappy team. You've changed so many lives, including mine (2/
Time to get knee-deep in @shacknews @longreads!
1) Stairway to Badass: The Making and Remaking of Doom. A deep dive into the making of Doom 2016 and the weapons and level design of the original. (3/ https://www.shacknews.com/article/99662/stairway-to-badass-the-making-and-remaking-of-doom #longreads
1) Stairway to Badass: The Making and Remaking of Doom. A deep dive into the making of Doom 2016 and the weapons and level design of the original. (3/ https://www.shacknews.com/article/99662/stairway-to-badass-the-making-and-remaking-of-doom #longreads
Super Doom: How id Software's Opus Made the Jump to Super NES (4/ https://www.shacknews.com/article/117004/super-doom-how-id-softwares-opus-made-the-jump-to-super-nes
Apollo 11 Situations: John Romero on Porting Doom and Wolfenstein 3D (5/ https://www.shacknews.com/article/116698/apollo-11-situations-john-romero-on-porting-doom-and-wolfenstein-3d
Terraform: The Making of Doom 64 (6/ https://www.shacknews.com/article/117322/terraform-the-making-of-doom-64
Icon of Sin: Doom and the Making of John Romero's Sigil (7/ https://www.shacknews.com/article/110199/icon-of-sin-doom-and-the-making-of-john-romeros-sigil
Hell Razer: The Making of Doom Eternal (8/ https://www.shacknews.com/article/116635/hell-razer-the-making-of-doom-eternal
Last but not least, @shacknews's flagship long read, Rocket Jump: Quake and the Golden Age of First-Person Shooters (9/end) https://www.shacknews.com/article/101156/rocket-jump-quake-and-the-golden-age-of-first-person-shooters