Seeing some discourse about C*berpunk having "too many bugs." While that game has a host of other problems, said discourse makes me want to talk about a different issue. As gamers, we talk about three things we want:
In a very particular order:
1) Massive, ambitious games, where anything is possible.
2) Zero bugs, ever.
3) Never having to wait or having any delays.
A distant, distant fourth to most gamers:
4) A development team that isn't crunched and is healthy.
1) Massive, ambitious games, where anything is possible.
2) Zero bugs, ever.
3) Never having to wait or having any delays.
A distant, distant fourth to most gamers:
4) A development team that isn't crunched and is healthy.
I tell you now, gamers, you can have ONE of those. Pick.
At some point, we have to stop pretending that game development is this simple thing that takes no effort and just involves snapping our fingers and creating magic. At some point, we gotta admit that...
At some point, we have to stop pretending that game development is this simple thing that takes no effort and just involves snapping our fingers and creating magic. At some point, we gotta admit that...
...human beings make these things, and they only have so much time, blood sweat and tears.
The same people who complain about two many bugs were also the people screaming about the delays. You can't have it both ways, kids. Maybe C*berpunk should have had 2 more years, or...
The same people who complain about two many bugs were also the people screaming about the delays. You can't have it both ways, kids. Maybe C*berpunk should have had 2 more years, or...
...twice the team. But two more years would have lead to gamers screaming about how the game was never coming and the devs were lazy. And a bigger team means the game is too expensive to sell at $60 with no microtransactions.
So again, we must pick.
So again, we must pick.