It's been a while.
I'm Shy and here's a thread detailing the power of ๐๐ฎ๐น๐ฐ๐ผ'๐ ๐ง๐ต๐ฟ๐ผ๐ ๐ฑ๐ฌ/๐ฑ๐ฌ'๐ ๐ผ๐ป ๐ฃ๐๐ณ๐ณ
Due to Puff's light weight, Falco's throws are accelerated and become very difficult to react to. This allows him to actively 50/50 with each grab.
(1/??)
I'm Shy and here's a thread detailing the power of ๐๐ฎ๐น๐ฐ๐ผ'๐ ๐ง๐ต๐ฟ๐ผ๐ ๐ฑ๐ฌ/๐ฑ๐ฌ'๐ ๐ผ๐ป ๐ฃ๐๐ณ๐ณ
Due to Puff's light weight, Falco's throws are accelerated and become very difficult to react to. This allows him to actively 50/50 with each grab.
(1/??)
There's not much time to react to Falco's Throws vs Puff. The values below are the frame on which DI is decided.
Fthrow: f9
Bthrow: f5, f16 (initial throw, lasers)
Upthrow: f4
These are fast enough and not so distinct that mid-matchโ Puff will often be forced to guess.
(2/??)
Fthrow: f9
Bthrow: f5, f16 (initial throw, lasers)
Upthrow: f4
These are fast enough and not so distinct that mid-matchโ Puff will often be forced to guess.
(2/??)
๐๐ฟ๐ผ๐บ ๐ฌ-๐ฏ๐ต%, Falco should be switching between Fthrow and Bthrow because there's little outplay potential & both throws yield a punish on ๐ฏ๐ผ๐๐ต ๐๐ ๐๐ป ๐ฎ๐ป๐ฑ ๐ก๐ผ ๐๐.
This forces Puff to actively pick the direction in which they think Falco will throw them.
(3/??)
This forces Puff to actively pick the direction in which they think Falco will throw them.
(3/??)
๐ฃ๐ผ๐ฟ๐ ๐ญ, ๐ฌ-๐ฏ๐ต%
Fthrow (no DI/DI In):
0-10%: SH Nair / Dash JI (JC) Grab
11-23%: SH Nair
24-29%: SH Dair (knockdown)
30-39%: SH Nair / SH Dair
Bthrow (no DI/DI In):
0-29%: SH Nair
30-39%: SH Nair/SH Dair
We stop using Fthrow ~40% because no DI stops confirming.
(4/??)
Fthrow (no DI/DI In):
0-10%: SH Nair / Dash JI (JC) Grab
11-23%: SH Nair
24-29%: SH Dair (knockdown)
30-39%: SH Nair / SH Dair
Bthrow (no DI/DI In):
0-29%: SH Nair
30-39%: SH Nair/SH Dair
We stop using Fthrow ~40% because no DI stops confirming.
(4/??)
To replace Fthrow, Falco can use Upthrowโit's not as bad as you might think.
Puff's trajectory is deterministic and even if they're hit by the lasers, they will only be launched backwards if they SDI the 2nd laser behind.
Further explained here:
https://twitter.com/ShyPF/status/1270072060480544768
(5/??)
Puff's trajectory is deterministic and even if they're hit by the lasers, they will only be launched backwards if they SDI the 2nd laser behind.
Further explained here:
https://twitter.com/ShyPF/status/1270072060480544768
(5/??)
๐๐ผ๐ฟ ๐ฐ๐ฌ-๐ฒ๐ญ%
Bthrow:
- Falco should now (dash) FH for N/B/D-Air.
Upthrow:
- With DI behind or no DI, Puff will be hit by 2-3 lasers and then launched forward.
- DI Forward avoids lasers, but is still punishable.
Falco can react to the DI and (dash) FH accordingly.
(6/??)
Bthrow:
- Falco should now (dash) FH for N/B/D-Air.
Upthrow:
- With DI behind or no DI, Puff will be hit by 2-3 lasers and then launched forward.
- DI Forward avoids lasers, but is still punishable.
Falco can react to the DI and (dash) FH accordingly.
(6/??)
๐๐๐ฟ๐ถ๐ป๐ด ๐ฒ๐ฎ-๐ด๐ฌ%, if Puff DI's behind on Upthrow, they'll be hit by a single laser and be unpunishable. To avoid this, Falco can re-incorporate Fthrow.
Bthrow will cover no/forward DI and Fthrow will cover DI behind.
(7/??)
Bthrow will cover no/forward DI and Fthrow will cover DI behind.
(7/??)
๐๐ฟ๐ผ๐บ ๐ด๐ญ% ๐๐ผ ๐ญ๐ญ๐ณ%, Falco can return to Bthrow/Upthrow mix.
Bthrow works the same way, but if Puff DI's Upthrow, they won't be hit by any of the lasers.
Falco can dash FH-DJ in their direction and follow with an Upair. This KO's later in this percent window!
(8/??)
Bthrow works the same way, but if Puff DI's Upthrow, they won't be hit by any of the lasers.
Falco can dash FH-DJ in their direction and follow with an Upair. This KO's later in this percent window!
(8/??)
(๐ฃ๐ผ๐ฟ๐ ๐ญ) ๐๐ฎ๐น๐ฐ๐ผ ๐๐ ๐ฃ๐๐ณ๐ณ ๐ง๐ต๐ฟ๐ผ๐ ๐ฑ๐ฌ/๐ฑ๐ฌ ๐ฃ๐ฒ๐ฟ๐ฐ๐ฒ๐ป๐๐ฎ๐ด๐ฒ๐
๐ฌ-๐ฏ๐ต%: Fthrow/Bthrow
๐ฐ๐ฌ-๐ฒ๐ญ%: Upthrow/Bthrow
๐ฒ๐ฎ-๐ด๐ฌ%: Fthrow/Bthrow*
๐ด๐ญ-๐ญ๐ญ๐ณ%: Upthrow/Bthrow
*If Falco wishes to use Dthrow, it is probably best used here. Explained below!
(9/??)
๐ฌ-๐ฏ๐ต%: Fthrow/Bthrow
๐ฐ๐ฌ-๐ฒ๐ญ%: Upthrow/Bthrow
๐ฒ๐ฎ-๐ด๐ฌ%: Fthrow/Bthrow*
๐ด๐ญ-๐ญ๐ญ๐ณ%: Upthrow/Bthrow
*If Falco wishes to use Dthrow, it is probably best used here. Explained below!
(9/??)
Thank you for reading my thread! I hope you learned something ^^.
I wanted to note that I'll be streaming over @ http://Twitch.tv/ShyPF since I wanted to play through Celeste!
If you're interested, there's also really cool emotes :3
Another thanks to my patrons/twitch subs!
I wanted to note that I'll be streaming over @ http://Twitch.tv/ShyPF since I wanted to play through Celeste!
If you're interested, there's also really cool emotes :3
Another thanks to my patrons/twitch subs!
๐๐ผ๐ป๐๐!
When Falco Dthrow's Puff, Puff can still tech like any other characterโhowever, when they don't tech, they hover in the air and can act very quickly.
Dthrow can be used to surprise Puff and get them to miss the tech. If they do, Falco can immediately Ftilt/Upsmash!
When Falco Dthrow's Puff, Puff can still tech like any other characterโhowever, when they don't tech, they hover in the air and can act very quickly.
Dthrow can be used to surprise Puff and get them to miss the tech. If they do, Falco can immediately Ftilt/Upsmash!
Here's the associated Reddit Thread: https://old.reddit.com/r/SSBM/comments/k624zn/falcos_throw_5050s_on_puff/
Rate it what you wish!
Rate it what you wish!