Marginal population, acceptance and equity disparities between men and women are prevalent in the 21st-century gaming industry. These disparities often stem from an oversexualized depiction, and misrepresentation of women in video games, and the streaming industry. #Comn3517
Techno-bodies entail virtual women who have measurements that conform to the thin ideal of women portrayed in other types of media like tv shows, movies, and modelling, however, these body dimensions are completely unattainable for the average physical woman. #COMN3517.
Nicole Martins conducted a study that revealed women in video games predominantly have larger heads, smaller chests, smaller waists, smaller hips compared to real women. The image above demonstrates Martin's point by showing 3d models of the ideal female techno-body #COMN3517.
Intrinsically related to the depiction of females in video games, the demeaning of female streamers continue to increase. Scholar Bonnie Ruberg reveals female twitch steamers are being insulted and harassed regularly, receiving comparisons to cam girls and strippers. #COMN3517
Bonnie Ruberg conducted a study using multiple social media platforms finding that discrimination and misogynistic behaviours against female streamers are increasing rapidly. These results stem from the belief, female streamers receive donations for their bodies. #COMN3517.
This toxic gaming culture is undeniably sexist because it encourages body-shaming, slut-shaming, and most notably it frames women's bodies as something that is opposite to gaming by affiliating streamer authenticity with the absence of attention drawn to women bodies #COMN3517
The inaccurate portrayal of women in video games along with the ridicule of female streamers is extremely unsurprising considering the lack of females working in the video game programming field. The image above reveals major employment disparities between men and women. #COMN3517
To conclude this argument it is evident there are multiple underlying factors as to why women are misrepresented in the gaming industry, beginning with the stigma they face streaming. Continuing with institutional sexism that additionally adds extreme barriers to entry. #COMN3517
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