Another look at list of fixes and improvements of @unity3d Rider package only during @JetBrainsRider 2020.3 lifecycle.
https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html
https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html
Running `Unity -batchmode -quit -projectPath ProjectPath -executeMethod Packages.Rider.Editor.RiderScriptEditor.SyncSolution`
would generate sln/csproj files. Useful for running at CI.
would generate sln/csproj files. Useful for running at CI.
Changing script defines in Unity would immediately cause csproj regeneration and Rider would update its analysis. https://youtrack.jetbrains.com/issue/RIDER-49947
Support for running tests, when both TestFixture and Test are parameterized. https://youtrack.jetbrains.com/issue/RIDER-46658
Occasional use of old callback `OnGeneratedCSProjectFiles` caused significant performance issue, so callback was deactivated in a way that it prints a warning, when used. https://youtrack.jetbrains.com/issue/RIDER-51958
Changing External Editor from one Rider version to another immediately ready to establish connection to that new Rider version.
Resolve confusion, which Rider may have had about which Unity process to attach, when secondary Unity processes were started along with main one.
Always generate csproj for shader files, otherwise shader file outside project would lack rich support in Rider. https://youtrack.jetbrains.com/issue/RIDER-53082