We've been doing a lot of interviewing interviewing at @HinterlandGames lately and here are some general thoughts/observations that may or may not be useful to anyone who is currently looking for a job.
Some of this may be specific to our approach, but I suspect much of it would apply generally no matter which studio you are applying at.
There's a lot of verbiage available in the wider-spread tech industry about how you are interviewing a company as much as they are interviewing you, and that companies need to prove to candidates why they should join them.
I agree this is generally true -- the worst outcome after an interview process is if after several months of working together, the candidate or the employer discover they are not a good fit for each other. This is a big failure state that should be avoided at all costs.