Great thread! 😌

On gettin scripts early - this almost never happens but it DID last week; we had 2 more chars/a few scenes left w 15 min on the clock, but I felt more calm having prepped a few ideas. Actors char-create on the spot allll the time, but script in advance helps! https://twitter.com/kchironis/status/1328763830038499330
On paying extra for ‘vocal stuntwork’: this wasn’t codified in the full-budget Union contract (IMA), but it IS in low-budget (LBA) - vocally stressful sessions are safest/best capped @ 2 hours. For the IMA, that means 1/2 a ‘full’ session at full price. For LBA, same time/price.
On testing home setups: best to know your recording plan before you audition, especially right now where talent going into studios is not a given. If you’re using home setups for project, put it in audition info so you can hear their accurate setup quality out of the gate.
On VO time-budgeting: I mean this is the goldmine, getting specific here, but focusing on Katie’s basic principle of ‘understand it takes time’ is brilliant!!

Recording studios or devs sometimes know the rough line counts in general - and by talent. (1/X)
Also depends on type of line, if you’re finding char or talent is locked in. Simple call outs, few in a row, can move quick. Meaty, important stuff you may want to massage a lot.

That aside, I’ve heard avg 50-75 lines/hour, 1/2 for inexperienced, double or more for vets (2/2)
And THANK YOU @kchironis on discouraging line reads!!!! They can be a handy shorthand (esp if an emphasis elucidates a needed meaning)...

but if a crutch? you’re basically exorcising or marionetting character rather than discovering or meeting one. Excruciating for your actor.
Obviously there’s a whole art here so tons to discuss, but it’s so nice to see devs sharing genuinely good tips to avert the worst scenarios for everyone involved!! ❤️❤️❤️
You can follow @selmaleh.
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