PSA since it’s always in my mind.

Combos are NOT the most important thing in 99% of fighting games.

And more importantly, combos don’t come first when learning a fighting game usually.
Neutral >>>>>>>>>>>>>>>>>>>> Combos

Lotsa mainstream always think fighting games is just “ohhh do this awesome combo” when there is like, SOOOOOOOO much more important stuff to fighting games.
My order of importance ladder in terms of necessity to understand always goes:

General Gameplay Mechanics
Character Archetype
Neutral
Punishment
Combos

Most people only start and often stop at combos, and never understand how to get to that next step quickly and efficiently.
The most important thing is understand how to even HIT your opponent, understand WHY they would get hit, and when the time comes, to make that hit COUNT (combos).

Fighting game fundamentals is it’s own entire encyclopedia of shit to know too, and you HAVE to understand all of it
Especially if you’re trying to get even remotely ~decent~ at a game. Combos are cool and all, but learning them first and then trying to expect to be good is like getting in a car and trying to drive without reading the manual. You’re inevitably gonna hit a wall!
When mainstream starts seeing fighting games as like footsies spacing reads and mindgames over just combos, I’ll be fucking ecstatic LMAO

Fundamentals to me are what make fighting games so interesting ~

But cool combos are sick too every now and again 😉
Disclaimer: I find combos to be the funnest things about fighting games too.

If a fighting game has like no combos or no “sauce” to them, I can’t play it for very long without getting bored lmao.

It’s why I personally don’t play Samurai Shodown 💀💀
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