If you don't know me, I'm a professional technical sound designer, and here are all of the tools I use for my work, and why they make a difference:
Two PC's: One laptop and one high-tier gaming PC totaling 3 tb of storage.
/1 https://twitter.com/wtfmig/status/1328439696624586752
Two PC's: One laptop and one high-tier gaming PC totaling 3 tb of storage.
/1 https://twitter.com/wtfmig/status/1328439696624586752
Two computers make it easy to split tasks. While my PC is busy with heavy lifting, I can use the laptop to prototype or even just research. I use mouse without borders to share mouse and keyboard between the two. And speaking of mouse and keyboard...
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I use three mice, one kensington expert and two thumbballs, one another Kenzo and the other Elecom. Each has their own strengths for editing in engines and DAWs, and testing games and general computer tasks. I also have a MS Gamepad, a steam controller and an MS ergo keyboard
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Sometimes I use an interface (Roland) but oftentimes I listen straight out of the front panel audio. I use AKG open back headphones. I don't need monitors because I'm not typically the owner of the mix.
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For more on what's in my PC: I have one of those fancy new SSD's, the NvmvMVne ones. I have a 1070ti and a Comet Lake i7 processor. I have additional storage to have extra room for outside project. 32 gigs of ram and a blu-ray drive cuz why not.
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Installed on the machine at all times are Unity, Unreal, Wwise, FMOD, Visual Studio Community, Reaper, Audacity and CLISP.
I haven't invested much in plugins because I don't create much audio content unless it's in hobby work.
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I haven't invested much in plugins because I don't create much audio content unless it's in hobby work.
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I don't think you need all this to do professional tech audio (and I've done professional tech audio with less) but the point of this discussion isn't to tell people what you think they need, but to be honest about what you actually use, and I have no plans to downgrade
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