Sometimes I want to play in a backwards DnD campaign which starts with the party finding a horrible magical artefact that needs guarding and charts their well meaning journey to build a dungeon to keep it in. #DnD
Sitting in a tavern one day your party accepts a 'suspiciously easy' mission to retrieve Lady Japonica's Diaries which she accidentally lost. Yes, she lost them on a sightseeing tour of the Lost Mines.
Would be a simple job to pick them up and return them.
But...
Would be a simple job to pick them up and return them.
But...
Shock! It isn't really an innocuous set of travel journals! It is a dark necromantic tome which is both indestructible and highly sought after by every boneslinger wanting to make a name for themselves.
The company realise only they can be trusted to hide this dark work forever. They plan out their ideal dungeon... to house it and make careful little maps and diagrams of the most fiendish traps they can think of.
The find a promising dungeon location and then proceed to kill everything in it and deactivate all the traps until it is properly mastered.
Then they go on missions to capture rare creatures to populate the dungeon according to their careful specification.
All the while pretending they are a 'normal' group of adventurers and dodging necromancers from a wandering necromancer table.
All the while pretending they are a 'normal' group of adventurers and dodging necromancers from a wandering necromancer table.
But they are never satisfied and spend the rest of their lives trying to gain levels so that they can ensure stronger and better spells and monsters and traps are protecting the grimoire.
They tear the map up into 5 pieces and each take one so that no-one but them will ever know the secret to the Dungeon.
but by now the hardest dungeon is legend and the best and brightest adventuring parties throw themselves at it in order to prove themselves... it is only a matter of time before one of them gets through.
That is the campaign I want to play. #DnD
That is the campaign I want to play. #DnD
The party mage will, inevitably, end up reading the grimoire to see if there are any spells they can use to protect the Dungeon - perhaps summoning a final monster.
Which starts their long and painful descent into evil necromancy.
Which starts their long and painful descent into evil necromancy.