How I pitch publishers*
I put myself in their mindset by asking these questions:
-does this concept have legs?
-do we believe this team can execute?
-will they execute with the budget and timeline they’re pitching?
-how risky overall is this?
*it’s all a crapshoot
I put myself in their mindset by asking these questions:
-does this concept have legs?
-do we believe this team can execute?
-will they execute with the budget and timeline they’re pitching?
-how risky overall is this?
*it’s all a crapshoot
Does this concept have legs?
-the main bulk of a pitch is about convincing them of this
-focus on art and experience of the game through the deck and prototype/vids
-we are art heavy so we stack our pitch with art to show what the final vision is
-the main bulk of a pitch is about convincing them of this
-focus on art and experience of the game through the deck and prototype/vids
-we are art heavy so we stack our pitch with art to show what the final vision is
Do we believe this team can execute?
-developed pitch helps sell the teams qualifications
-awards, accolades, press, show them that you have ins. Pubs are gatekeepers who look to others for quick approval of legitimacy (IGF, IMB, etc)
-developed pitch helps sell the teams qualifications
-awards, accolades, press, show them that you have ins. Pubs are gatekeepers who look to others for quick approval of legitimacy (IGF, IMB, etc)
Will they execute with the budget and timeline they’re pitching?
- based on your spreadsheet planning
-best advice I have on this is to ask folks for their budgets and/or feedback on yours
-regionality matters, you’re competing with rates others in your region are pitching
- based on your spreadsheet planning
-best advice I have on this is to ask folks for their budgets and/or feedback on yours
-regionality matters, you’re competing with rates others in your region are pitching
How risky overall is this?
-do initial derisking to show you know shit
-show a market analysis, breakdown your competitors (similar successful games like yours)
-previous sales
-do initial derisking to show you know shit
-show a market analysis, breakdown your competitors (similar successful games like yours)
-previous sales
*it’s all a crapshoot, this is my specific exp.
So much of this relies on luck, privilege, connections, survivorship bias, and out of date knowledge. The best you can do is ask people for advice/feedback and consider their circumstances and biases. That means this thread too.
So much of this relies on luck, privilege, connections, survivorship bias, and out of date knowledge. The best you can do is ask people for advice/feedback and consider their circumstances and biases. That means this thread too.
Read this thread, it’s super true. Indies gotta de-risk themselves to an often absurd degree. Good luck out there and hit me up if you’re ever looking for (my biased) feedback. https://twitter.com/bogboogie/status/1328112093418098690
Eternally blessed and lucky that we’ve funded 3 games so far. Hope a 4th makes it
