#wargaming today I played the Ogre “Badlands” scenario. This is for classic 80s scale Ogre/GEV. You also need the map from the Necromancer pocket box game.
http://www.sjgames.com/ogre/scenarios/badlands.html
http://www.sjgames.com/ogre/scenarios/badlands.html
The Necromancer map (under a sheet of plexiglass)
Lighter color is higher elevation. Black is treated as craters in Ogre, impassible. See scenario for how to handle ridge lines.
Lighter color is higher elevation. Black is treated as craters in Ogre, impassible. See scenario for how to handle ridge lines.
Paneuropean setup 8x2INF 2 MSL 1 HWZ 6 HVY arranged in a defensive screen for high ground CP. tanks are screening slope approaches, Howitzer for forward screening.
Combine setup 7x2INF 16 HVY 4 MSL
Note that the scenario gives Combine 20 armor units but if you done use GEVs there’s only 16 Combine AUs in basic OGRE. This map is not suited to GEVs and the MSLs will lag behind the HVYs. Used HVYs from Reinforcements set.
Note that the scenario gives Combine 20 armor units but if you done use GEVs there’s only 16 Combine AUs in basic OGRE. This map is not suited to GEVs and the MSLs will lag behind the HVYs. Used HVYs from Reinforcements set.
Stacking and Overrun rules from GEV used. Took until turn 6 for the fighting to begin. First signs this is going to be a bloodbath for the Paneuopean forces.
Turn 8 traffic Jam!

Can’t go up slope because of disabled tank, might as well go around.
PE loses 1MSL, 1HVY

Can’t go up slope because of disabled tank, might as well go around.
PE loses 1MSL, 1HVY
Total Combine victory achieved in turn 11. All Paneuropean forces destroyed, only 1 Combine HVY lost.
Map makes for a good scenario where tactics are dependent on terrain but next time I play it I’m going to change the starting balance of forces so it isn’t a total slaughter.
Map makes for a good scenario where tactics are dependent on terrain but next time I play it I’m going to change the starting balance of forces so it isn’t a total slaughter.