Three goals: Fostering cultural and structural change from within, through design activities. Extending current historic celebratory memory of sole genius to include groups of women. Re-writing history through design to change the Future. Inspiring keynote at @esecfse! https://twitter.com/PernilleBjrn/status/1326276423657680903
Women participation in computer science declined in the 80's
Hey @aserebrenik, remember a few years back when I suggested (in my usual clumsy way 😅) using pop-culture elements to improve inclusion in CS education?
Including for testing and debugging 😉😋
Creating the #AtariWomen cosplay to talk the language of Comicon!
And get #AtariWomen immortalized through art pieces and in museums to celebrate their stories. Something for you @ComputerMuseumB ?
"I didn't realize there were so few women in programming, but I was surprised to learn women were at the forefront in developing games. I thought women only recently became involved."
"History is on Wikipedia. If it is not on Wikipedia, it did not happen." @PernilleBjrn about the effort to get #AtariWomen history on Wikipedia.
The full #AtariWomen keynote by @PernilleBjrn is available at 👾🕹️😁
You can follow @xdevroey.
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