[thread] #OSR and old-school #DnD gamers are sometimes accused of being reactionary, overly conventional and rooted in nostalgia. I think it's an largely unfair accusation. OSR is absolutely *packed* with some of the most progressive and innovative creations of the #TTRPG hobby.
I would argue that the OSR (and "near-OSR") is in many ways less conventional than the latest edition of the game. While it certainly rests on a traditional foundations, it constantly challenges those foundations to create new, innovative experiences.
The OSR and it's offsprings are not rigid. It encourages innovation and creativity by being simple - but not simplistic - to approach. It rests on loose principles and light - but not shallow - rules systems.
These systems and principles are almost impossible to break and that is why the OSR is so forgiving to play around with. Paired with a widespread DIY attitude this creates a creative breeding ground that I find almost unmatched.
It is true that you will find some of the hobby's most traditionalist TTRPG gamers in OSR, but I can assure you that you will find some of the most innovative ones as well. Visionaries, artists, game makers.
And the best thing of all - even if you play #DnD5e the work of these creators can be used to enhance your game as well.

Everyone wins - which is a rare thing. [/thread]
Also: please excuse my error-riddled English. The drawback of tweeting in a foreign language. I really wish you could edit tweets.
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