Big changes in Neon Dawn for Rainbow Six Esports, an objective thread:
Jager rework
3 ADS devices
Unlimited projectiles can be caught
10sec cooldown per projectile
No longer need to completely burn an ADS using 3 projectiles. Should lead to faster & less frustrating clears
Jager rework
3 ADS devices
Unlimited projectiles can be caught
10sec cooldown per projectile
No longer need to completely burn an ADS using 3 projectiles. Should lead to faster & less frustrating clears
Hibana rework
Can toggle patterns on X-KAIROS launcher
2 or 4 or 6 at a time, from a pool of pellets
Much easier to counter impact tricking on hatches, such as Clubhouse kitchen. Hibana is now significantly different to Ace
Can toggle patterns on X-KAIROS launcher
2 or 4 or 6 at a time, from a pool of pellets
Much easier to counter impact tricking on hatches, such as Clubhouse kitchen. Hibana is now significantly different to Ace
Echo rework
Yokai no longer invisible
Quieter
Deployable shield added
Should reduce frustration associated with difficult to find intel gathering. May lead to a reduced ban rate
Yokai no longer invisible
Quieter
Deployable shield added
Should reduce frustration associated with difficult to find intel gathering. May lead to a reduced ban rate
Deployable shield distribution
Wamai no longer has shield
Smoke is the only 'staple' with shield now
Goyo bans will likely increase and/or teams may select more exotic defenders to increase their pool of deployable shields
Wamai no longer has shield
Smoke is the only 'staple' with shield now
Goyo bans will likely increase and/or teams may select more exotic defenders to increase their pool of deployable shields
Planting QoL changes
Always have prompt while at walking speed in obj
Can no longer plant defuser just outside obj boundary
Can plant on random debris where you couldn't previously
Should lead to less plants missed at 0:00 and makes it more difficult to abuse site boundaries
Always have prompt while at walking speed in obj
Can no longer plant defuser just outside obj boundary
Can plant on random debris where you couldn't previously
Should lead to less plants missed at 0:00 and makes it more difficult to abuse site boundaries
Ash loadout change
Stun grenades OUT
Claymore IN
The reduced emphasis on utility clearing means that flashes will be powerful in actually blinding defenders. Keeping them on an already solid fragger would likely be too strong for solo entries.
Stun grenades OUT
Claymore IN
The reduced emphasis on utility clearing means that flashes will be powerful in actually blinding defenders. Keeping them on an already solid fragger would likely be too strong for solo entries.
Faster reinforcement animation
Reinforcing is now 50% faster
This will lead to a more comfortable set up time for defenders and slightly less mundane. May lead to mid-round reinforcements being more powerful, such as the blue bunker rotate on Oregon
Reinforcing is now 50% faster
This will lead to a more comfortable set up time for defenders and slightly less mundane. May lead to mid-round reinforcements being more powerful, such as the blue bunker rotate on Oregon
Change to projectile ‘catchers’
All projectile catchers will now interact with projectile
For example, if multiple ADS’ & magnets are stacked together they will all be burnt by a single projectile
This will heavily nerf the ‘Wamai-ger’ combo on pixel, garage rafters etc.
All projectile catchers will now interact with projectile
For example, if multiple ADS’ & magnets are stacked together they will all be burnt by a single projectile
This will heavily nerf the ‘Wamai-ger’ combo on pixel, garage rafters etc.
More information on the above point can be found here: https://twitter.com/ubi_melo/status/1325578153901907968
Runout detection timer changed
Timer is reduced from 3s to 1s
New visual bar instead of countdown
Runouts were already a rarity in comp regardless but some outside rotations may be impacted (awaiting further testing)
Timer is reduced from 3s to 1s
New visual bar instead of countdown
Runouts were already a rarity in comp regardless but some outside rotations may be impacted (awaiting further testing)
Faster boot up time
It has been halved
Should hopefully lead to slightly faster rehosts
It has been halved
Should hopefully lead to slightly faster rehosts
Low HP muffled sound
The muffled sound when you are on low HP has been ‘toned down’
Players should be at less of a disadvantage when they take significant damage
The muffled sound when you are on low HP has been ‘toned down’
Players should be at less of a disadvantage when they take significant damage
Caster HUD changes
No. of players alive always shown
New animation when number of players changes
Requires testing, but should hopefully be more seamless and easy to follow, especially during quick trades
No. of players alive always shown
New animation when number of players changes
Requires testing, but should hopefully be more seamless and easy to follow, especially during quick trades
Explosion haze removed
Removed on ALL maps for consistency
Should create better visibility for players and lead to more consistent encounters in general
Removed on ALL maps for consistency
Should create better visibility for players and lead to more consistent encounters in general