The element of Knightmare I loved most as a boy -and that still appeals even now- is the manner in which the creators took the format of a weekly TV show and made that a part of the overall mythology:
Treguard, the show's host, would make constant reference to the elastic and unpredictable nature of time in his reality, accounting for the "breaks" between episodes (in which both Dungeoneers and advisors would be "frozen" for a duration before reanimating to resume the quest).
Likewise, the illusory nature of the dungeon itself became a point of storytelling rather than a meer techical element; it was conisistently described as a magical reality, that constantly altered and shifted state, expanding beyond the bounds of the original castle. . .
. . .into realms even Treguard didn't recognise. That quality obsessed me as a child and proved a significant influence upon my imagination up to the present day. The notion of inconsistent and elastic reality is something that turns up in my own work again and again. . .
. . .and has arguably become a principle theme in almost everything I write. Knightmare wasn't the only influence responsible for that, but it was a very early and significant one.
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