Many junior designers think what's holding them back is a lack of skills. If they could just be better designers, animators, illustrators, etc—they'd make more money and get better jobs. Skill is obviously important. But there are other factors that are just as important. /thread
Perhaps the most important: The inability to estimate time/effort. As a junior, you simply don't have the experience yet to know how hard/easy some things are and how much time they will take.
This is a huge factor in controlling the costs for a project and coming in under budget. When you misjudge the time it takes to complete a task, it can throw a wrench in the entire project and cause expensive issues elsewhere.
The other factor: poor communication. Junior designers often under-communicate or don't communicate clearly. This is especially true when they hit a problem. Junior designers often stay quiet, trying to figuring things out by themselves until it's too late.
So how do you overcome these factors?
1. Track how long it takes you do certain kinds of tasks and be honest with yourself. If it takes you longer than you want to do cel animation (for example), don't lie to yourself or others. Just work at it and be patient with yourself.
1. Track how long it takes you do certain kinds of tasks and be honest with yourself. If it takes you longer than you want to do cel animation (for example), don't lie to yourself or others. Just work at it and be patient with yourself.
2. When in doubt, over-communicate. Almost any problem can be solved if your team knows about it early enough. If you're worried you'll look like a dummy, well... I won't lie: sometimes you will. Better to be a dummy than the person who brought down the entire team.