I'll throw this here and answer stuff after my game tonight.
30?! Alright, I'll do like five now to avoid doing some homework.
1) I'd probably be a half-elf sorcerer with a weird ability spread. I can do a serviceable job at just about whatever I'm tasked with, but also know when to go to an expert instead.
2) It's hard to say when I "discovered" D&D; it's kinda been on the periphery of my interests since I was 4 or 5 - reruns of the cartoon would play in that weird twilight before Kids WB aired Pokemon, webcomics I read mentioned it off-hand, and MMO's caught my eye more than once
2a) Specifically, though, I started playing when I was 14 - I bought the 4e starter set using prize money from a Pokemon TCG tournament at a FLGS. I dragged a bunch of friends over and we floundered through the idea more than once before finally doing a campaign.
3) I don't really have a favorite race to play, but my favorite class shuffles between sorcerer, cleric, and paladin, depending on when you ask me - I firmly believe that these three classes are capable of anything if you're creative enough.
3a) For subclasses? Draconic sorcerer, Trickery cleric, and the UA version of the Redemption paladin (the one who got bonuses to walking into fights without armor or bladed weapons and charmed foes whom they dealt nonlethal damage)
4) I'd improve my Charisma. Aside from being my main ability as a hypothetical sorcerer, there are a lot of times where you don't need to be an expert, you just have to keep calm and reassure everyone that you can work through a problem even if you aren't perfectly suited for it.
5) I once justified regicide under a paladin oath. We needed an artifact in a snooty king's custody before some sorta world-chomping monster arrived. After several deadly quests, he admitted he had no intention of giving us the artifact, so I challenged him to a duel on the spot.
6) Unceremoniously. Our group had gotten into a big misunderstanding with a brass dragon, and somewhere along the way, I got knocked below 0 by her breath weapon. Normally, I'm pretty lucky with my death saves when they *do* come up, so the party kept on fighting, but.. well.. 😛
7) I think mending is the obvious one, but there's a lot to be said for the merits of Spare the Dying.
8) I try and keep either my characters' INT or WIS low in order to make bad decisions which make for interesting gameplay. If one of the alternate abilities is being used I like to take that as a dump stat to see what the dm has in mind for its prevalence in the game.
9) I've got a translucent blue Chessex d20 which has a reputation for being cursed; it rolls low for other people and I've gotten as many as 5 consecutive 20's with it. I posted a photo of it on New Year's when we all had optimism for 2020, but I'll photograph it tomorrow.
(unfortunately, I haven't gotten a chance to roll it for a game in person since April)
11) Believe it or not, I'm awful picky about what I watch/listen to and it takes a lot to get me to listen to an actual play podcast or watch a stream. It's next to impossible to get me to sit down and listen to design conversations and ttrpg news.
That said, a few podcasts I'm a fan of, in no particular order: @worldforgepod, @WeSpeakCommon,
@thedndbags,
@MetalNMagicPod,
@TheTitanPod,
And @MajorSpoilers' Critical Hit
I like written content the best, though I will often read an article and forget where I found it until months later.
12) I'd probably see the most use from Lucky. It's a boring answer but certainly honest.
13)I think I'd want either Enhance Ability or Heroes Feast. The former because I'm a sucker for adaptable tools like that, the latter because I certainly would love to be able to produce food for guests at a moment's notice.
14) Party was fighting a medusa in close quarters without a plan. To try and help keep people from looking directly at it, I placed a fog cloud on the area. The party didn't care for this and the DM wouldn't let me drop the spell until my next turn rolled around.
15) I have a love/hate with the word "homebrew." When I started, it didn't occur to me that other people by default would run prewritten stories, and I feel like the word "homebrew" has a certain air of illegitimacy to it, like what you make is inferior to what's published.
I use a lot of homebrew monsters as a dm from varying sources, but players' resources I don't use as much (but that might be DM's Curse - I don't get to play nearly as much as I'd like).
It'd be silly of me to not mention that I publish a lot of 5e homebrew on https://tbmgames.com  - players' options, houserules, and monsters, though admittedly like a lot of things, stress from the pandemic has kinda left my updates more erratic than I'd like.
16) It's boring of me, but I usually take ASI's to build characters faster. If I have more time, I'll look through feats, but usually I don't find ones that reflect the character I'm playing better than an ASI or even multiclassing.
17) I'd wish for an extra day in the weekend, one which could never have anything officially scheduled. That way I'd have time to play around with various projects or just to rest if I needed it.
18) Any named legacy artifact is likely to catch my attention, but I find the Sword of Kas to be one of the most interesting artifacts to think about. Kind of a final nail in the coffin for Vecna's humanity to server the Hand and Eye as separate artifacts in their own right.
19) I'd love to be a player in a game run by Douglas Adams, alongside players like Terry Pratchett, Neil Gaiman, Elizabeth Haydon, and, heck, let's throw in Jason Alexander 😝
20) I'd probably have a CG domain like "Opportunity" - you may not have been a willing hero, but you were in the right place at the right time, and I'll be damned if I'm not going to try and encourage you to make what difference you can in the world.
Alright, I'm out of questions and have gone way past the 20 likes to finish the list given. Feel free to ask me a question in the replies, and I'll answer 1 for every 10 likes past the original 20(so like 6 at the time of writing).
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