What makes a 🙌 great 🙌 indie-game trailer?

(Thread) 🧵
1) Have a solid PR strategy 🧠

Don’t create a trailer until you know how you’ll use & distribute it

🌟Plan how you’ll secure press coverage for it
🌟Know where you’ll share it
🌟Release it at the right time (e.g. release date announcement, mid-point gameplay trailer & launch)
2) Know its purpose 💪

Understand what this *particular* trailer is for. Tailor your approach accordingly. Great thinking > great editing.

🌟A gameplay trailer = focus on gameplay

🌟A story trailer must be, itself, a piece of storytelling (with its own rise & fall)

And so on
3) Get your messaging right 📩

Every trailer should be an elevator pitch - communicating the essential hook(s) of your game as quickly as possible.

It’s not enough to look cool. It needs to tell players specifics:
🌟 What is it about? What genre?
🌟 How does it feel to play?
4) Make it snappy ⏰

The received wisdom is, keep it under 2 mins.

Our thoughts? For indies, even shorter is better. Between 30-90 secs = ideal.

If you need longer, consider whether your core game ‘hook’ is too complex/detailed. Refine your message & try again.
5) Create a proper marketing funnel 📈

End with a clear call-to-action, like:

🌟Join our mailing list/discord
🌟Wishlist on Steam
🌟Available now on Steam

And don’t forget to include the proper links in your copy!!! Make it *easy* for viewers to do what you want them to do.
6) Make it look great 👁

Ok. So this one’s obvious

🌟 Make it as high-quality as you can (at LEAST 1080p)

🌟Show off your game’s best-looking features

🌟 Bonus points if you make sure it still makes sense with the sound off (social media = a lot of silent viewing)
7) Put your logos at the END ⚡️

Just take our word for it. Don’t put them at the beginning.

The first 10 secs of the trailer need to be instantly engaging. And logos (no matter how pretty) won’t cut the mustard.
8) Test it on people who don’t know anything about your game ✨

Get feedback from people who don’t know your game inside out. They’ll let you know what’s unclear, unnecessary, or unappealing. And they might surprise you at what they think is great about your game.
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