Absolutely can't fault a game for being inspired by Breath of the Wild, but
You've even got a central castle location covered by swirling evil energy
Straight up Magnesis
This is getting ridiculous
This is just funny as Breath of the Wild redefined open world exploration, something that had become stagnant & chore-like specifically because of Ubisoft's approach, & now Ubi is veering hard into those lessons but it's unclear what Immortals brings beyond surface similarities
OK, they absolutely haven't learned. Ubi's open world games are infamous for icon-riddled maps. A significant choice BOTW made was not to surface icons on-screen when using your scope to scout out your journey. In Immortals, the icons are right there
I'll give Immortals this: holding LB then pressing one of the face buttons to activate your power/rune is a MUCH better and cleaner way than BOTW's holding D-pad up, cycling two ways through powers, releasing D-pad Up, holding L, aiming, and pressing A.
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