Last week I was invited for a talk to the XR Lounge @unity3d. It was great to hang out w @timoni @gekido @3duaun et al. One super interesting question came up: what do you think is an area of VR that is currently underfunded and critical to the success of the technology? https://twitter.com/gekido/status/1294736169146527744
1. I find underdeveloped the seemeless integration of VR with our current platforms. @wasbuxton often says: “the next big thing is not a thing, but that things work together”. Basically we need to be able to multitask inside VR. As of now VR is not ready for reality.
Btw I hope the release and support that my team and I are giving of the #MicrosoftRocketbox can help on this grand challenge of unified identity. Your avatar should be like your passport: you should be able to bring it everywhere no mater who printed it https://twitter.com/gekido/status/1295804646355689472?s=21 https://twitter.com/gekido/status/1295804646355689472
And the work continues... this time we hope to engage with even more people on our 2 day workshop at @ACM_CSCW https://twitter.com/ilyena/status/1286203909451776002?s=21 https://twitter.com/ilyena/status/1286203909451776002
Note that I often talk about VR and AR indistinctively on purpose because I think for many aspects it is too early to split into two. And also because down the line they might become one again. They are just two sides of the visual spectrum of spatial computing.
And now that I think I have sort of answered my way out of this. I’d like to hear the thoughts of @auract, @anthony_steed, @What2DoNext, @melslater, @StanfordVR, @julenka, @Eyal_Ofek, @dervali, @hrvojebenko and others!
Check out the thread for other replies but yes certainly VR on education is really underfunded and critical! https://twitter.com/what2donext/status/1296052556515414037?s=21 https://twitter.com/what2donext/status/1296052556515414037
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