At this point I feel comfortable talking about what I do and don't like about Digimon Adventure:. While it's not bad, I don't find myself eagerly waiting for the next episode. 
First, the things I like: the evolution sequences seem to be unique to each line and that evolution.

First, the things I like: the evolution sequences seem to be unique to each line and that evolution.
Also the OP and ED are catchy.
For the parts I'm less thrilled by: the show focuses strongly on advancing the plot rather than the franchise's traditional strength of progressing the characters. There's little to no focus on interpersonal or partner/tamer dynamics.
For the parts I'm less thrilled by: the show focuses strongly on advancing the plot rather than the franchise's traditional strength of progressing the characters. There's little to no focus on interpersonal or partner/tamer dynamics.
This focus on story leads to another of my issues: the world feels uninhabited.
We may have gotten a "piyomon village episode" but it only served to showcase the new character of the week. This digital world instead feels like little more than a backdrop to facilitate the fights.
We may have gotten a "piyomon village episode" but it only served to showcase the new character of the week. This digital world instead feels like little more than a backdrop to facilitate the fights.
I suppose that it's justifiable given that the children's mission is to save Tokyo, but I don't see why the show wouldn't try to endear us to its setting along the way.
Now on to my last complaints, which are VERY nostalgia filled: I miss the Arisugawa score and the art direction
Now on to my last complaints, which are VERY nostalgia filled: I miss the Arisugawa score and the art direction
The score had leitmotifs for the kids individually and as a whole which really worked with the show's strong character first, plot second approach. The art direction helped make the setting feel alive and fantastical versus colon's which feels like a free to play mobile RPG.
/thread end