How I came to write Mario Kart is an interesting story. I didn't plan on writing for NBC Universal, I was initially there a Manage of Software Development, then they made a new role for me called "Game Attraction Designer".
One day some indie game pub, called me one of the top game writers in the game industry. My boss at the time, an EP, ate it up & he was behind schedule on his deliverables. So he told me to write the attraction.
I was more than happy too. Though, I told myself I wouldn't write again without a WGA contract in previous years. I did it anyway and by the end of it I said the same thing. "I'll never write again."
I'm not sure if I'll ever be able to share it, but I'd like to. It's really a unique form, marrying attraction design, narrative design, & screenwriting into a sort of XR script. I'm told the legacy of the scripts is important at Uni, but I've never seen it happen.
It is pretty amazing to see my name on a script with Miyamoto. I'll save a copy for my kids I suppose.