I used to 100% agree with this tweet until I started being a part of #ActualPlay shows.

It's not that linear. Mainly talking about audience-facing #ttrpg play, both options are needed and the true virtue/skill is knowing when to use one or another.

A small thread: https://twitter.com/DropTheDie/status/1286104831250202624
I think we all agree it is much more pleasant to listen to 'Option 2'. But in a heavy-combat system (looks at DnD), how many lengthy attack descriptions can you power through before you're absolutely bored out of your mind by how long combat takes?
I found out that, if a game has many instances of combat, Option 1 is your friend.

- Is it someone else's moment to shine? Option 1.
- Have you used Option 2 several times? Stop. Use Option 1 for a few actions.
- Is it an insignificant combat? Option 1 more often.
Another advice:

Create Option 3: "I do my flourished dagger attack."

This means: Create a brand by using Option 2. Once you've got that out there, use Option 3 to call back to it without filling time.

+Examples: "I cast the spell in my stealthy way"; "I feint attack as usual."
Disclaimer: Option 2 is great! If you only do Option 1, stepping out of your comfort zone and being more descriptive is amazing.

But don't fall in the pitfall of overusing it.

Reiterating: The true useful skill is to know when to use each option!
You can follow @jnunotex.
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