

What @blakemizzi wishes he knew about #gamedesign sooner

So! Blake is our Design Director. He's studied design since 1999


Here are the tips he would give

1. Your idea doesn't really matter as much as - if you can do the following with your idea:
Execute
Get everyone onboard
Gather the resources
Deliver




2. Design methodology is a process of planning with risk mitigation and success-stacking; with the player in mind and the outcome understood.
Go in with
eyes wide open
to stack the odds of success in your favour! 
Go in with




3. Good game design is often recognized by:
Good input/feel
Novel executions
Really sticky loops
Reduced systems to deliver a strong theme
But, the
BEST DESIGN
is usually completely unseen and invisible and thus unappreciated.




But, the



4. Play is a form of learning & experimentation that's fun. Good games engage our childhood sense of play! 
Learning could be:
Skill-based
Problem-solving
Roleplay & more
It's like making bread. It's just flour & water, but
can be made MANY different ways.

Learning could be:



It's like making bread. It's just flour & water, but


5. Your role as the designer is to:
Look past the obvious
Consider options
See the consequences of each decision
Run the simulation in your head
Objectively assess your own game
Triage feedback
Simple, easy right?!






Simple, easy right?!



To design a good game, it needs to:



Just don't forget, the player you're designing for doesn't get their say until they're given the final product.
Keep them in mind.

Yew! And that's it! 
Thank you for sharing Blake, we appreciate you.
Designers and makers, what do you wish you could teach your early career self?

Thank you for sharing Blake, we appreciate you.

Designers and makers, what do you wish you could teach your early career self?
