Some of the best analysis in the biz as usual dude. https://twitter.com/DavisStockwell/status/1284973115471269888
Thinking about how the video notes that if the game can be said to downplay anything it's the character of the police itself which I find really funny because I've now got 2 scripts written out about this game and neither of them really talk about the police.
For an amazing game that gives us so much to chew on when it comes to nearly EVERY idea is explores the fact that the job of the MAIN CHARACTER can feel like such a background detail is fascinating.
Plus the bizarre backstory of the RCM (as the video mentions) further makes it muddier and more difficult to draw clear parallels between it and modern police. The one question that remains unanswered to me is the significance of the question "what kind of cop are you?"
Though maybe there's something to be said for a game that engages with the idea of capitalist realism so heavily asking you a question with such a limited scope of possible answers. What kind of cop are you? Because it's a given that you're a cop, there is no alternative.