I wish RPGs had a better culture of critique.

No one wants to say anything bad about anyone's work ever, and that really detracts from how we talk about games. We often recommend games without reading them, missing major fucked-up elements.

I don't know how to fix this.
Would love to read a review of Sleepaway that goes "good heart, the text is loose, messy how to play section, sometimes clunky, a good first game but a first game nonetheless." It might sting; I can set my ego aside in the name of a culture where we read the games we talk about.
Part of it is that everyone has skin in the game – me being harsh about another game isn't a review, it's perceived as me threatening a competitor in the business.

But part of the appeal of the indie space is that everyone is a game designer, it's part of the fun!
I guess, to put my money where my mouth is, if you read one of my games and write a critical or harsh review of it, I'll promote it the same way I would promote a review praising me. I'm nervous because that's a quick way to hurt sales but, this matters to me.
Uh oh this is about to get a lot of notes and I NEED to go to sleep, please be compassionate and a bit good faith? Like, I'm not saying we should be Reddit, I'm not crying for the death of compliments, etc.
(In the time between these two tweets I slept and woke up again)
I also want to note – I don't have any solutions. I cannot recommend someone just start going around tearing shit apart. You'll get attacked by the community, and that sucks. This post amounts to a big ¯\\_(ツ)_/¯
I'm muting this thread because it's a tangled behemoth that's giving me hives, but there's a lot of wonderful conversation in the replies that I really adore – bunch of great spinoff threads
You can follow @jdragsky.
Tip: mention @twtextapp on a Twitter thread with the keyword “unroll” to get a link to it.

Latest Threads Unrolled:

By continuing to use the site, you are consenting to the use of cookies as explained in our Cookie Policy to improve your experience.