One thing I wish more people who are into tabletop games were cognizant of is how each game delivers a very specific experience. I think some people who find a game that hits their sweet spot don't realize how particular that spot is.
There's a general push, it seems, when someone is talking about D&D to try to get them into a "better" game, but as always the question must be asked: "better for what purpose".
I don't want to play Blades in the Dark. I don't want to *not* play it, as in, I'm not saying I'd never play it, but if I'm talking about playing D&D it's because I am interested in the D&D play experience (blocking you if you say "So you want Dungeon World").
It may be true *for you* that Blades in the Dark delivers more of what you always wanted out of D&D but never got from it, but it does that by delivering a much more specific and narrowly tailored thing.
I'm sure Blades in the Dark is a great game. In my experience the games that know they are offering something very specific and embrace that frequently are. I'm sure it's great at delivering exactly what it's designed to deliver.