I was discussing this earlier, but if that Gamer Girl game wanted to really dissect the dynamics of streamer/audience relations, it would be a 99 v 1 multiplayer game where a single mod has to deal with 99 people in chat with wildly different incentives
At the beginning of a round, the chat and the mod get a bio of the streamer with various clues as to what would catch their attention, what would hurt them, and what would make them happy. Some chat members get points based on whether the streamer notices them
Some get points if the streamer reacts negatively, some of they react positively. Certain words would be tied to different streamers. Like a streamer with body image problems might have “fat” and “ugly” as key words to hurt them. Under a certain threshold, the streamer
Ends the stream and the round ends. The mod gets points for how long the stream goes.

I’m not saying that idea is perfect. I’m not a game designer. But at least those mechanics say something about the dynamics present in streamer communities.
What motivates people to chat the way they do? Why are people mean? Why do “simps” exist? These are questions that should be asked and a game could be a ripe medium to help answer, but I don’t think Gamer Girl is particularly interested. I would love to be proven wrong, though.
This is partially an expansion on a discussion I had in the chat of @rileyrosez’s stream. Check her out, it’s a fun time
You can follow @HenryShotFirst.
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