I want to talk about #TLOU2 for a moment.

I love this game. I'm having fun, I'm feeling emotionally exhausted, I love the characters and world building. I'm glad it's ridiculously long and involved because I frankly don't want it to end.
It's also a product built on the backs of exploited artists, designers, writers and workers of all stripes who are underpaid, underappreciated and forced by management pressure and job security to live in perpetual crunch and with limitless stress, anxiety and pressure.
Seeing lgbtq and women characters filling out majority of the leads is heartening and not something I could hope we'd even have in 2020. It's also depressing that the very fact they exist is considered controversial and cause for the usual wailing and crying from fragile babies.
It's also true that tales of lgbtq misery are rote and lazy and no queer person wants to constantly be inundated with depictions of victimization, mistreatment and discrimination at every turn. We get it in real life all the time, we don't need it in every piece of media as well.
The game is beautiful, the acting outstanding and there are moments of incredible storytelling. But the developers lashing out at critics over their mistreatment of staff in pursuit of this art tears that achievement down.

And don't even get me started on Schindler's List.
My feelings of The Last of Us 2 are complicated. I want more games like this, but not at the expense of people. I hope it's a wake-up call to the industry, studios and producers.

What is the point of creating a masterpiece at the expense of the humans who brought it to life?
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