the argument that games, especially jrpgs, are too long is kind of an interesting, double-sided coin to me
largely bc i do agree that a lot of jrpgs have some pretty weird pacing that could easily be culled with minor adjustments
but i also think that it's a choice in how you engage with the game that determines its length
but i also think that it's a choice in how you engage with the game that determines its length
are you forcing yourself through sidequests and other shit for completionist's sake? are you spending a lot of time min-maxing or making perfect builds for your characters? are you having FUN while doing this stuff?
like, a lot of people will say a tales game is like 40-60 hours. i always log about 90-100 in a first run because i spend a lot of time crafting, figuring out my arte setups, watching every skit while not skipping dialogue, etc. that's part is a choice
so much of how you engage with the genre will determined how long it is. i spent 89 hours on english royal, most people i know spent like 120. that game IS long and definitely has pacing issues but i do think a lot of people who have this issue--
tend to spend too much time engaging with the aspects they don't find fun. you can play a kiseki game without making bp/ap/dp, skipping optional quests, not fussingg with fishing, cooking or even quartz setups if you don't enjoy them
and that will like
and that will like
very significantly alter your gameplay time, in nearly any series. these things are what you make of them. not that you can necessarily do much about main story pacing but a lot of the "padding" is optional.
don't do it if you're not having fun?
don't do it if you're not having fun?
i have games i do that with. and then i have games where i play for 150 hours and wish i had another 150 hours of content. it's really dependent on a lot of factors but i don't think a game being Really Long is an inherently bad thing
just like a game being short isn't?
just like a game being short isn't?
and if you're just not enjoying a game, you can. you know.
just not play it. if you don't like the combat, make it brainless and easy. if you dont care about the story, skip cutscenes
i hate blaming the genre for what is kind of a personal experience, thogh
just not play it. if you don't like the combat, make it brainless and easy. if you dont care about the story, skip cutscenes
i hate blaming the genre for what is kind of a personal experience, thogh
different people want different things out of games, which is why "not every game is for every person" but personally, when i play a jrpg, i WANT a 100 hour experience keeps me engaged; those are always the most satisfying to me
...which is my personal preference, so i'm glad there are a lot of games that cater to it. it's almost like there's room for all sorts in the genre and you just have to find what works for you instead of treating it like endemic to the whole genre when you don't like a thing