Thread of things people criticize #DND5E for not having rules for that’s actually in the rules:
(1) Variable success/failure on ability checks. DMG p. 242
(1) Variable success/failure on ability checks. DMG p. 242
“The default setting for D&D is Forgotten Realms. I don’t like Forgotten Realms.”
(3) Rules for designing your own setting
DMG p. 25
(3) Rules for designing your own setting
DMG p. 25
“D&D is just a hack & slash game at its core. Play other games to do other things.”
(4) Guidelines for playing in other styles
DMG p. 34
(4) Guidelines for playing in other styles
DMG p. 34
“D&D doesn’t provide enough guidelines for inspiration, so I <insert house rule>.”
(6) Guidance for how to use inspiration
DMG pp. 240-241
(6) Guidance for how to use inspiration
DMG pp. 240-241
“I prefer grittier games. D&D is too high fantasy for my tastes.”
(7) Rules for grittier games
DMG p. 266
(7) Rules for grittier games
DMG p. 266
I wouldn’t claim that the game does these things better than other games; that’s for others to argue. But the argument time and again is that #dnd5e does not do <thing>, to which I reply -
Friend. Read your DMG.
Friend. Read your DMG.
