The Resistance System
Today lets take a look at the resistance system, the framework behind Spire and Heart. By default, you roll a single die. If you have applicable training(skill) roll an extra die. If you have applicable knowledge(domain) add an extra die.
Today lets take a look at the resistance system, the framework behind Spire and Heart. By default, you roll a single die. If you have applicable training(skill) roll an extra die. If you have applicable knowledge(domain) add an extra die.
If you have focused training or knowledge(knack) roll an extra die. Youre rolling between 1 and 4 dice(d10s) and you take the highest number.
1 = crit fail, take double stress
2-5 = fail, take stress
6-7 = success at cost, take stress
8-9 = success, no stress
10 = crit success
1 = crit fail, take double stress
2-5 = fail, take stress
6-7 = success at cost, take stress
8-9 = success, no stress
10 = crit success
Whenever a character takes stress the gm rolls a d10. If the number is higher than the stress? Nothing happens. If its lower, remove all stress and the character takes Fallout.
Fallout is something bad related to why you took stress. Maybe someones out to get you. Maybe youve broken a leg running away. Theres a list associated with different stats(theres no hp). Fallout is a problem that can usually be dealt with. Its a physical/social/mental condition.
Based on how much stress you had at the time you take either minor, moderate, or severe fallout. Severe fallout can be character ending.
Advancements are made whenever youve changed the world. A minor change nets you a minor ability, a moderate change nets a moderate ability.
Advancements are made whenever youve changed the world. A minor change nets you a minor ability, a moderate change nets a moderate ability.
Major changes get you incredible powers and are usually the harbinger of the end of a game/campaign.
NPCs are easy. They have a single number and thats how many dice less a player gets to roll when acting in conflict. They may have some equipment too, but thats mostly it.
NPCs are easy. They have a single number and thats how many dice less a player gets to roll when acting in conflict. They may have some equipment too, but thats mostly it.
Before going on I want to briefly look at some system math, because it says a lot about what the system wants.
1d10
10% crit fail
40% fail(stress)
20% success at cost(stress)
20% success(no stress)
10% crit success
50% Fail
50% Success
70% Stress
30% No Stress
1d10
10% crit fail
40% fail(stress)
20% success at cost(stress)
20% success(no stress)
10% crit success
50% Fail
50% Success
70% Stress
30% No Stress
2d10
1.82% crit fail
25.45% fail(stress)
23.64% success at cost(stress)
30.91% success(no stress)
18.18% crit success
27.27% Fail
72.73% Success
50.91% Stress
49.09% No Stress
1.82% crit fail
25.45% fail(stress)
23.64% success at cost(stress)
30.91% success(no stress)
18.18% crit success
27.27% Fail
72.73% Success
50.91% Stress
49.09% No Stress
3d10
0.45% crit fail
15.45% fail(stress)
22.27% success at cost(stress)
36.82% success(no stress)
18.18% crit success
15.91% Fail
84.09% Success
38.18% Stress
61.82% No Stress
0.45% crit fail
15.45% fail(stress)
22.27% success at cost(stress)
36.82% success(no stress)
18.18% crit success
15.91% Fail
84.09% Success
38.18% Stress
61.82% No Stress
4d10
0.14% crit fail
9.65% fail(stress)
19.58% success at cost(stress)
39.86% success(no stress)
30.77% crit success
9.79% Fail
90.21% Success
29.37% Stress
70.63% No Stress
0.14% crit fail
9.65% fail(stress)
19.58% success at cost(stress)
39.86% success(no stress)
30.77% crit success
9.79% Fail
90.21% Success
29.37% Stress
70.63% No Stress
What the math shows is fascinating. The game wants you to succeed far more often than not, but it wants you to have consequences for that success. And while it has immediate consequences via partial successes just like pbta, it provides delayed consequence.
Every roll is both can I succeed here and now, and also I already have stress, can I afford the fallout?
Its a system about change. It cares about consequence. If you havent checked it out I think its an incredible system thats very much worth your time. Thanks for reading!
Its a system about change. It cares about consequence. If you havent checked it out I think its an incredible system thats very much worth your time. Thanks for reading!