this reminds me of people who were like "wow, mass effect 2's horde mode was so good!" like... sure, if it's your first horde mode? Unreal Tournament, Halo, and Gears of War also did that mode better. There were deeper mods out there, like Killing Floor.
Like, the stealth is pretty bog standard. I believe that pretty much any game with stealth systems is better at stealth, whether that's Assassin's Creed Odyssey or Shadow of the Tomb Raider. I'm not mentioning Dishonored 2 or Deus Ex MD, because that would be a cruel comparison.
This makes me wonder if people who love the new God of War game have never played a game with the white/green/blue/purple/orange loot system...
Look, if TLOU2 works for you, okay, great, fine. I'm glad you're enjoying it. But if you're saying "I don't see how other games are better than this, this is the pinnacle of games design," I cannot do _anything_ other than assume you simply do not play many video games.
This is a game where you can't shoot while backpedaling, for fuck's sake.
I demonstrated this repeatedly on stream. Not only can you not shoot while backpedaling, but the enemies are _as fast as you_ so you have a difficult time breaking away from them. It also appears that once aware of you, they have total awareness, so you can't break alertness.
I could be wrong; it may be possible to achieve that, but I haven't figured out how to do it yet. Enemies do not appear to have a line-of-sight based stealth system, so you don't get a zombie losing track of you and being unsure how to proceed.
I did say I was gonna stream more. Who wants me to stream with almost no caffeine in my body?
Yeah, I'll actually test breaking stealth in-depth on stream today. I could be wrong! I did not see it with zombies, though.
gimme a couple minutes
Honestly I just want to play Days Gone
But yeah, I'm not trying to slag off on The Big Game. On its own merits, it's... fine? But to see people go "I have never played a game with better gameplay than this," like... I have to wonder: what games have you played? How do you play games? How do you push the systems?
That said, do you know what the most upsetting part for me was? There's a level where you find an intact Torah, and you can't do anything to, like... preserve it. Your characters remark how amazing it is that this still exists... and then leave the door open.
Really frustrating.
Really frustrating.
(my name literally comes from an airplane I did volunteer work on; I used to volunteer, and, eventually, work as a librarian. I love preserving history, and the characters just... expose it... to the elements)
I care so much more about reacting to a work honestly than I do who made the art. I know there are people who are like "you just hate sony/nd" and it's like... I wrote 20,000 words praising Sony games last year. Across two articles.
We should be honest about the art we play because in doing that, we can learn and make better art. If we dismiss things that have been done before, if we downplay other things because we like a plastic box or stan a game director or whatever... games can't get _better_.
In art, there is very little worse than wasted potential, and praising a work for doing the bare minimum while downplaying a work that does more better... like, that wastes so much.
That pisses me off.
That pisses me off.
Also, the double standards thing. Everyone's like "instant fail stealth SUCKS! Objectively! Fuck you, Breath of the Wild!" and then "omg game of the generation wow i love instant fail stealth wowwww" for this game.
Strive for mechanical excellence so you can tell the best stories you can possibly tell with your games, and don't be content until you get there.