<-! WARNING: Serious Thread !->
I have something important to say regarding #suicide. Wasn't sure when the best time to share this was, as I'm always afraid of serious threads getting lost in the sea of tweets.
Now I think it's about time I spoke up. (1/x)
I have something important to say regarding #suicide. Wasn't sure when the best time to share this was, as I'm always afraid of serious threads getting lost in the sea of tweets.
Now I think it's about time I spoke up. (1/x)
I've spent a lot of my life among gamedevs. Mental health issues are not rare. A lot is asked from everyone in terms of time and energy.
The fact that many in the industry are creative thinkers makes us lots more vulnerable to harmful thought patterns. (2/x)
The fact that many in the industry are creative thinkers makes us lots more vulnerable to harmful thought patterns. (2/x)
There's so much that can go wrong looming over our heads during the whole process, that intense stress while working is simply a constant.
Crunch time is common, revered, and pushed by the people who have the power. Not just bosses. Gamers too. (3/x)
Crunch time is common, revered, and pushed by the people who have the power. Not just bosses. Gamers too. (3/x)
Criticism is simply part of the required process. If you don't know how to take it, it's a repeated stab to the heart. (4/x)
Yet people on the outside wonder why we're the way we are. We're crushed into this shape by all these different pressures. Some coal comes out as diamonds. Most people just buckle under it all, and that's to be expected. Shaming it shouldn't be the norm. (5/x)
I'm here to remind all the devs out there that #gamedev is not your whole life. You're not a failure if it's getting to you in any way. The feeling is a sign you need to depressurize when you can. (6/x)
Making games is rewarding as hell. Though it's quite the resource management game to do while not winding up uninstalling.
When it seems like your whole life is pressure, faulty logic suddenly makes the end seem reasonable. It's not. (7/x)
When it seems like your whole life is pressure, faulty logic suddenly makes the end seem reasonable. It's not. (7/x)
If a good player runs into a wall, they learn from it and change their approach. It's the NPCs that always think in straight lines. (8/x)
Be the player and self-reflect. Don't give up life or even gamedev. Change your objective to something easier for a while. Get your health up before taking another venture into the wild.
The reward may not be so sweet, taking time without risks. But it helps future you. (9/x)
The reward may not be so sweet, taking time without risks. But it helps future you. (9/x)
Every good game has this built in. A minigame distraction, an inn to break up action, dialogue to give color.
Would you play / make a game that was a never-ceasing bullet hell with no power ups? I would hope not. (10/x)
Would you play / make a game that was a never-ceasing bullet hell with no power ups? I would hope not. (10/x)
Give yourself those resting points. Design the interest curve in your own life to be as ideal as can be.
Because you've only got one save file. Never delete it. (11/11)
Because you've only got one save file. Never delete it. (11/11)
Post-script: I hope using game analogies doesn't bother anyone. I feel it's a good way to speak to people that are deep into games.
It's not making light, I promise. I deal with all of this too, and have considered ending it. I never did though, and I'm shooting for PB. (12/11)
It's not making light, I promise. I deal with all of this too, and have considered ending it. I never did though, and I'm shooting for PB. (12/11)