Something that's super interesting to think about as a designer of #ttrpg (as I re-listen to this conversation) is
"what does getting a failure in your game mean?" https://twitter.com/andreas_mwg/status/1273276767650803712
"what does getting a failure in your game mean?" https://twitter.com/andreas_mwg/status/1273276767650803712
for D&D its pretty binary (esp in combat), but has slowly expanded into other outcomes:
-Failure of a skill roll,
- crit failing (botching), and
- partial success knowledge rolls (i think introduced in 4e)
-Failure of a skill roll,
- crit failing (botching), and
- partial success knowledge rolls (i think introduced in 4e)
For Drifter, I talked about failing forward, but when it came to combat, I was lazy and had the resulting outcome do minimal effect (reducing outcomes to one).
Honestly, this didnt feel very good, esp during the fortunate times @AjeyPandey and I just rolled terribly
Honestly, this didnt feel very good, esp during the fortunate times @AjeyPandey and I just rolled terribly
This can be offset a little by distributing bad luck between party members, but at the end of the day, it still sucks to be the player that just has a terrible day rolling.
And at the end of the day, their bad rolling shouldn't diminish their contributions to the game
And at the end of the day, their bad rolling shouldn't diminish their contributions to the game
So, in Drifter, although I talk about failing forward (which still works out well in narrative style play), I wasn't representing it in Combat
So, part of the realization from this design session was that, we need to shift the metric of success over.
Fortune would bring a 'crit' effect
Temperance bringing a solid exchange, and
Judgment representing a losing exchange.
Fortune would bring a 'crit' effect
Temperance bringing a solid exchange, and
Judgment representing a losing exchange.
Even while failing, you should be able to implement your plans. Though if you fail, a lot of unexpected stuff will happen.
So, how does your game accommodate, punish or leverage failure?