Theory: Tekken has so many issues w/ Fahkumram bc 3D models are infinitely harder to simulate than 2D models. A rule of thumb is Total # of Collision Checks = (# of Hitboxes) x (# of Hurtboxes). Bc we need T7 to run at 60FPS, best we can do is approximate the shapes of characters
Complexity is further exacerbated bc this is Namco's 1st time using the Unreal Engine & implementing Cinematic RAs, Slow Mo & Mirror Image mechanics. I think this is why we don't have rollback netcode. Replays always break w/ new patches This wouldn't happen if u had save states
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