A thread.
The PC Engine. Possibly one of the most daunting consoles to start collecting for, with a multitude of regional variants, CD drives, system cards and accessories released across nearly 7 years. This aims to help by explaining each and every one.

#RETROGAMING
#PCEngine
30th October 1987. 🇯🇵
In collaboration with Hudson Soft, electronics manufacturer NEC releases the PC Engine in Japan. A small yet highly capable 8-bit system, loading games from thin HuCards. The system is RF out only, and with 1 controller port. A multi tap is also released.
1988 🇯🇵
To improve the PC Engine's limited video ability, NEC releases the AV booster. This add on attaches to the back and provides composite out capability.

NEC also releases the PC-KD863G monitor which has a PC Engine built in.
4th December 1988 🇯🇵
The PC Engine becomes the worlds first console with CD capability when NEC releases the CD-ROM². This connects to the PC Engine via an interface unit, which is either bundled or sold separately. A special HuCard, the System Card, allows the CD to operate.
1989 🇯🇵
On 30th April Sharp release the first 3rd party PC engine in the shape of the X1 Twin. A computer with added PC Engine capability.

On 8th August NEC release the Ten no Koe 2 module for saving additional game data.
29th August 1989 🇺🇸
The PC Engine is officially released in U.S. test markets. Now called the TurboGrafx-16, the system now sports a larger black casing with games coming on "Turbo chips". The Sega Genesis was released 2 weeks later and quickly eclipsed the system.
1989 🇺🇲
Despite this, just a few months later in November, the CD-ROM² is released in the U.S. as the TurboGrafx-CD. This fits to the back of the system and provides composite video out.

Also released is the Turbo booster as a cheaper option for those who want composite video.
1989 🇯🇵
On 22nd November NEC release a cheaper HuCard only PC Engine called the "Shuttle". Aimed at a younger audience, its design resembles a space ship.

Later on 8th December the CoreGrafx is released. This revised PC Engine now includes AV out and a revised case + processor.
8th December 1989 🇯🇵
NEC release the PC Engine's successor, the backwards compatible SuperGrafx. Sold as a 16-bit console, it featured improved graphics and audio. Only 6 games were developed that made use of this extra power.

An adapter allowed it to connect to the CD-ROM².
December 1990 🇯🇵🇺🇲
A truly handheld, HuCard only version of the system is released as the GT in Japan and the Turbo Express in the U.S. A tv tuner was also available. Much like the Game Gear and Lynx, its price and battery life meant it was soon dominated by the Nintendo Game Boy
21st June 1991 🇯🇵
The final revision of the base PC Engine is released as the CoreGrafx 2. It has a minor cosmetic redesign and reverts back to the original systems processor.

Later that year a Ten no Koe bank is released, a specialised HuCard for saving CD-ROM² games.
21st September 1991 🇯🇵
A combined console and CD-ROM² unit is released, the PC Engine Duo. The CD drive is upgraded to now play Super CD-ROM² games.

In October a new Super System card is released to allow the orignal CD-ROM² unit to play the newer Super CD-ROM² games.
13th December 1991 🇯🇵
Finally towards the end of 1991 a stand alone Super CD-ROM² add-on is released. Compatible with the main previous console iterations, it has the Super System Card built in.
13th December 1990 🇯🇵
The PC Engine GT is released. This expensive unit added an LCD screen, controls and tv tuner. Despite looking like a portable laptop, it always requires an external power supply. It can connect to the standard and Super CD-ROM² , the latter with an adapter.
10th October 1992 🇺🇲
The PC Engine Duo is released in the U.S as the Turbo Duo, allowing for Super CD-ROM². This time the system is cosmetically similar to it's Japanese counterpart. A Super System card is also released to upgrade the older TurboGrafx-CD.
25th March 1993 🇯🇵
The PC Engine Duo R is released, bringing only cosmetic changes to the system.

1993 🇺🇲🇯🇵
The Pioneer Lazeractive laser disk player is launched and allows for the addition of a PCE/TG module. It can play all CD-ROM² games plus 11 unique LD-ROM games.
12th March 1994 🇯🇵
A final system card is released for further improved games. The Arcade card. The Duo card is for Super CD-ROM² systems such as the Duo and the Pro card is for standard CD-ROM² sytems replacing the Super System Card.
25th June 1994 🇯🇵
The final PC Engine variant is released as the Duo RX. Again this brings only cosmetic changes and the inclusion of a six button controller.

7 years of hardware revision is brought to a close.
23rd December 1994 🇯🇵
The final system to be released by NEC was the PC-FX. A 32-bit machine designed to take over from the PC Engine. However it lacked a 3D processor meaning it could not compete with the Playstation released in the same month. Only 62 games were released.
This brings to a close the thread on the PC Engine and its many iterations. I hope it has been interesting as it has insightful.

The next time someone asks you if you need a Super Systems card to play games on a Lazeractive PC Engine Pac, you'll be ready to answer!
You can follow @retrogaminggeek.
Tip: mention @twtextapp on a Twitter thread with the keyword “unroll” to get a link to it.

Latest Threads Unrolled:

By continuing to use the site, you are consenting to the use of cookies as explained in our Cookie Policy to improve your experience.